Elder
The Elders are incredibly powerful mages who represent the minotaur's goddess in the physical world, in addition they carry out her will. Their power comes from their incredible aura combined with the divine crystals which they wield. These crystals are very powerful and very different from the ones wielded by the Warlocks, as they can be used to summon and create different powers... they can even distort living beings. These powerful orcacles sacrificed their sight in order to gain the ability to see their goddess as she is invisible to most creatures. Although they cannot see through their eyes, they can see through a newly acquired sense which is obtained through the ritual in which they lost their original sight.
Special Notes: This unit regains 4 HP at the beginning of its turn. If is poisoned, it will be cured of it instead. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Information
Advances from: | Warlock |
Advances to: | |
Cost: | 70 |
HP: | 65 |
Movement: | 4 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Minotaur Elder |
Abilities: | recovery |
Attacks (damage - count)
staff melee | 10 - 2 impact | ||
sacred fire ranged | 15 - 3 arcane | magical | |
fireball ranged | 12 - 3 fire | magical |
Resistances
blade | -10% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 10% | |||
cold | 10% | arcane | -30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 1 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 30% | |
Forest | 1 | 50% | |
Frozen | 2 | 20% | |
Hills | 1 | 40% | |
Mountains | 1 | 50% | |
Mushroom Grove | 2 | 40% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 50% |